Tuesday 10th May 2016, 12:30 GMT

Hey guys. A quick update adding a few little features, many improvements to options and dedicated console, and multiple bug fixes

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Tuesday 3rd May 2016, 11:40 GMT

Hey guys, quick patch fixing a few bugs that remained undetected in the last patch.

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Monday 2nd May 2016, 10:20 GMT

Hey guys. Small patch with improvements to AI, balancing changes and reduction to build size

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Wednesday 13th April 2016, 15:00 GMT

Hey guys. A big update here, adding crafting queues, player body part penalties and a lot of balancing changes. We are still aware of a few multiplayer issues which we are going to clamp down on and fix in the next few days.

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Monday 28th March 2016, 14:34 GMT

Hey guys. A small patch just fixing most of the multiplayer issues. We are also aware of a few other issues, so expect another patch coming soon!

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Saturday 19th March 2016, 13:47 GMT

Hey guys. One of the biggest updates yet, with over 50 new features and many improvements and bug fixes. Some of the notable additions include a new UI layout, Load Game implementation, Underwater physics and weapon modding.

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Tuesday 12th January 2016, 10:50 GMT

Hey guys. Just a small patch to fix a few issues and polish a few features, as well as completely implementing our wooden tier of buildings.

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  • Improved Mouse Look to be smoother and more fluid
  • Speed up food and hunger decrease amount
  • Changed console input callback to take a List as a paramater, so the command is already broken down
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    Friday 18th December, 2015, 14:28 GMT

    Hey guys. Just a small patch to fully implement our new loot system and a much needed preset system for our video options.

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  • Changed weight of small generator from 8kg to 7kg.
  • Improved performance by pooling loot system to only disable and re-enable loot
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    Sunday 13th December, 2015, 17:01 GMT

    Hey guys. We've started working on our Day/Night cycle, a new environment looting system and on implementing the new models into the inventory system. We've also started working on a pooling system for impact decals and particle effects and fixed a few annoying bugs.

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  • Improved Saving System Performance
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    Thursday 10th December, 2015, 13:01 GMT

    rted working on a pooling system for impact decals and particle effects and fixed a few annoying bugs.

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    Thursday 10th December, 2015, 13:01 GMT

    Hey guys. This is the first changelog, just detailing a few changes we have made recently.

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  • All scenes now use Precomputed Dynamic GI
  • Improved Campfire Particle Effects
  • Improved Performance On Main Menu (Test Laptop FPS Increase From 110-140FPS)
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